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EasyActions is an easy to use plugin for Unreal Engine 4 that allows you to manage various time-based actions with various ease-in/out functions. In addition you can use this plugin in your blueprint project without the need of writing a single line of code!
There are various actions you can manage:
• Actor actions – move, rotate, scale, follow Bezier curve (path).
• Dynamic material actions – blend between colors, fade in/out (requires dynamic material with matching vector properties).
These actions are interpolating the Actor’s/Material’s properties OVER TIME (Duration) with various Ease In/Out functions:
• Ease-In Quadratic
• Ease-Out Quadratic
• Ease-In-Out Quadratic
• Ease-In Cubic
• Ease-Out Cubic
• Ease-In-Out Cubic
• Ease-In Quart
• Ease-Out Quart
Today we are going to learn about $.validator.addMethod. Jquery validation plugin api provides the flexibility to add custom validation method. Which you can write as per your business need. In below example I have added “validateCity” custom validation rule method and apply the Jquery validation on default index selection.
Things we will need for this project are:
[ GitHub ] – part 6
Demo for this tutorial can be found here:
Blender 3D – goo.gl/qSek63
Text editor – goo.gl/FufV5g
Google Chrome – goo.gl/7y7fQY
Unreal Engine 4 – 2 Different C++ Neural Network Plugin VS Blueprint Checkpoint AI
Feed Forward and Backpropagation Neural Networks C++ Plugin.
It has things like various learning types, Supervised, Unsupervised, Reinforcement(negative and positive), as well as Evolved Genetic Neural Networks.
Its a only a C++ plugin, written by me with all 100% UE4 code. No external libraries used.
I found a 2D racing template and i implemented two Racing AI’s to showcase the networks.
Blue cars- Simple Checkpoint following AI which came with the 2D Racing template.
Yellow cars- Simple Neural Network AI, Racer Avoidance. Checkpoint following AI(Constant racer neural parameters, like, sight distance, sight fov, breaking and accelerating aggressiveness, non-variable neural network hidden layer counts and number of hidden layers 3 inputs, 5 hidden, 10 hidden, 5 hidden 3 hidden, 2 output)
Red cars- Advanced Genetic Neural Network AI, Individual Racer Avoidance. Checkpoint…