The Warhammer 40k License – A Total Change of Strategy – Extra Credits



Games Workshop has done a complete about face on its approach to video game licensing. They used to focus on one key partner (SSI Mindscape or THQ) producing high quality, big budget games. But recently, they started licensing multiple video game developers, many with no proven record of success. Why the sudden change? (—More below)
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___________

Games Workshop (of Warhammer fame) offers a great case study in taking physical IP and transferring it to the digital world. Back in the 90s when tabletop games were at their peak, GW…

The Power of Incentives – How Games Help Us Examine Our World – Extra Credits



Games are uniquely suited as a medium to teach us about how our world works. By emulating incentive systems and allowing the player to explore and make their own mistakes, games can change people’s minds – in some cases, better than a sermon or lecture on the subject could. As a medium, games can both comment on our society and help us recognize faulty systems all around us. (—More below)
_________

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How we incentivize things drives the way people respond in the world around us, but too often people don’t think through their…

The Casual/Core Fallacy – Designing for Depth – Extra Credits



The arbitrary division between casual and core game design falls short when predicting the needs of today’s players. Old assumptions that core players will want to invest the most time to play the game fully fall apart when we realize both that many traditional “core” players now have busy lives and a lot of games to choose from, so they often just play for a short time. (—More below)
_________

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___________

The idea that we can split our audience into “casual” and “core” is a fallacy. It’s a convenient shorthand that actually holds game…

The Importance of Local Multiplayer – Seeing Eye-to-Eye – Extra Credits



Check out our friends at Wisecrack, who make smart stuff funny:
Most AAA games don’t include local multiplayer, and our community is missing out on the opportunity to share games with each other by playing side-by-side. This social aspect teaches us how to behave civilly even when a game gets heated or goes poorly. (—More below)
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___________

Most AAA games don’t include local multiplayer for simple reasons. It’s an extra feature that requires more development time from an already crunched team, but it doesn’t…

So You Want To Be an Animator – Building Your Career – Extra Credits



What does it take to become an animator? Where should you start, what should you study, and how can you get better? Dan answers these questions from the perspective of a professional animator who’s worked in games and movies!
Recommended Reading: Pick up “The Animator’s Survival Kit”: (—More below)
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Enjoy the guest art? Get more from Micha Frar!
You can also reach out to Micha on Twitter: @michafrar
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Educating Game Designers – Too Much “Game” at Game Schools – Extra Credits



When students complain that their school didn’t prepare them and designers report they give no special weight to job applicants with a design degree, something has gone wrong. A rigorous liberal arts education combined with ongoing project courses may give students the social and intellectual skills that systems and design courses alone cannot. (—More below)
_________

Subscribe for new episodes every Wednesday!
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Play games with us on Extra Play!

Watch more episodes from this season of Extra Credits!

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Get our list of recommended games on Steam:
___________

Game design degrees are still relatively new, so the question of how to teach them is still being explored. Recently, students who have gone through these programs…

The Casual/Core Fallacy – Designing for Depth – Extra Credits



The arbitrary division between casual and core game design falls short when predicting the needs of today’s players. Old assumptions that core players will want to invest the most time to play the game fully fall apart when we realize both that many traditional “core” players now have busy lives and a lot of games to choose from, so they often just play for a short time. (—More below)
_________

Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP

Watch more episodes from this season of Extra Credits! http://bit.ly/1GwiJWQ

Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
___________

The idea that we can split our audience into “casual” and “core” is a fallacy. It’s a convenient shorthand that actually holds game…

The Warhammer 40k License – A Total Change of Strategy – Extra Credits



Games Workshop has done a complete about face on its approach to video game licensing. They used to focus on one key partner (SSI Mindscape or THQ) producing high quality, big budget games. But recently, they started licensing multiple video game developers, many with no proven record of success. Why the sudden change? (—More below)
_________

Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP

Watch more episodes from this season of Extra Credits! http://bit.ly/1GwiJWQ

Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
___________

Games Workshop (of Warhammer fame) offers a great case study in taking physical IP and transferring it to the digital world. Back in the 90s when tabletop games were at their peak, GW…

The Power of Incentives – How Games Help Us Examine Our World – Extra Credits



Games are uniquely suited as a medium to teach us about how our world works. By emulating incentive systems and allowing the player to explore and make their own mistakes, games can change people’s minds – in some cases, better than a sermon or lecture on the subject could. As a medium, games can both comment on our society and help us recognize faulty systems all around us. (—More below)
_________

Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP

Watch more episodes from this season of Extra Credits! http://bit.ly/1GwiJWQ

Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
___________

How we incentivize things drives the way people respond in the world around us, but too often people don’t think through their…

Educating Game Designers – Too Much “Game” at Game Schools – Extra Credits



When students complain that their school didn’t prepare them and designers report they give no special weight to job applicants with a design degree, something has gone wrong. A rigorous liberal arts education combined with ongoing project courses may give students the social and intellectual skills that systems and design courses alone cannot. (—More below)
_________

Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP

Watch more episodes from this season of Extra Credits! http://bit.ly/1GwiJWQ

Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
___________

Game design degrees are still relatively new, so the question of how to teach them is still being explored. Recently, students who have gone through these programs…

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